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Bio
老师,有bug,不信你看用户名^
#include<bits/stdc++.h> #include<ctime> #include<cstdlib> #include<windows.h> #include<conio.h> #include<ole2.h> using namespace std; int getRand(int min, int max) { return (rand() % (max - min + 1)) + min; }//伪随机数 HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE); COORD coord; void ClearW() { HANDLE hOut; COORD Position; hOut = GetStdHandle(STD_OUTPUT_HANDLE); Position.X = 0; Position.Y = 0; SetConsoleCursorPosition(hOut, Position); }//清屏 void HideCursor() { CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); }//隐藏光标 int high,weight; char game_map[505][505], game_answer[505][505]; bool highlight[505][505]; int mine_num,mine_num1, chose_x=1,chose_y=1,chose_nx=1,chose_ny=1,mine_num_true; bool gameover=0; int game_time; int tips=3; int out(int x) { if(x==1) { cout << "\n\n\n\n\t\t\t\t\t 《 开始游戏 》" << endl; cout << "\n\n\n\n\t\t\t\t\t 难度 " << endl; } else if(x==0) { cout << "\n\n\n\n\t\t\t\t\t 开始游戏 " << endl; cout << "\n\n\n\n\t\t\t\t\t 《 难度 》 " << endl; } else if(x==2) { cout << "\n\n\n\n\t\t\t\t\t 《 简单 》 10%" << endl; cout << "\n\n\n\n\t\t\t\t\t 普通" << endl; cout << "\n\n\n\n\t\t\t\t\t 困难 " << endl; } else if(x==3) { cout << "\n\n\n\n\t\t\t\t\t 简单 " << endl; cout << "\n\n\n\n\t\t\t\t\t 《 普通 》 30%" << endl; cout << "\n\n\n\n\t\t\t\t\t 困难 " << endl; } else if(x==4) { cout << "\n\n\n\n\t\t\t\t\t 简单 " << endl; cout << "\n\n\n\n\t\t\t\t\t 普通" << endl; cout << "\n\n\n\n\t\t\t\t\t 《 困难 》 50%" << endl; } else if(x==10) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "# "; SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "为未探索的土地\n" ; SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "* "; SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "为地雷\n"; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY); cout << "@ "; SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "为九宫格消除道具" << endl; SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY); cout << "带数字的格子 "; SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "为它周围\n" ; cout << "8个格子内地雷的数量\n" ; cout << "Space 标记,Enter 确认,/ 取消,t排查(为*就标记,否则翻开)\n"; SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_GREEN | FOREGROUND_INTENSITY); cout << "U "; SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "代表选中,上下左右键 移动\n"; SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_INTENSITY); cout << "\n\n\t\t\t\t\t欢迎来到扫雷的世界,尽情玩耍吧!" << endl; cout << "\t\t\t\tWelcome to the world of minesweeper and have fun!"; cout << "\n\t\t\t\t\t\t按任意键继续"; char gamestrat = getch(); } else if(x==11) { for (int i = 1; i <= (120 - weight) / 2 - 1; i++) cout << " "; } else if(x==12) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); out(11); SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "mine_number=" << mine_num << " "<<"tip="<<tips<<endl; cout << " "; out(11); for (int i = 1; i <= weight; i++) cout << "-"; cout <<"\n"; for (int i = 1; i <= high; i++) { out(11); cout << "|"; for (int j = 1; j <= weight; j++) { if (i==chose_nx&&j==chose_ny) { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY); printf("%c", 'U'); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if(highlight[i][j]==1) { SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); printf("%c", '^'); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_map[i][j] == '@') { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY); printf("%c", game_map[i][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_map[i][j] == '#') { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); printf("%c", game_map[i][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_answer[i][j] == '*') { SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); printf("%c", game_answer[i][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_map[i][j] == '0') printf("%c", ' '); else printf("%c", game_map[i][j]); } cout << "|" << endl; } cout << " "; out(11); for (int i = 1; i <= weight; i++) cout << "-"; } else if(x==13) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); out(11); SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "mine_number=" << mine_num << " "<<"tip="<<tips<<endl; cout << " "; out(11); for (int i = 1; i <= weight; i++) cout << "-"; cout <<"\n"; for (int i = 1; i <= high; i++) { out(11); cout << "|"; for (int j = 1; j <= weight; j++) { if(highlight[i][j]==1&&game_answer[i][j] == '*') { SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); printf("%c", game_answer[i][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_answer[i][j] == '#') { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY); printf("%c", game_answer[i][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_answer[i][j] == '@') { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY); printf("%c", game_answer[i][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_answer[i][j] == '*') { SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); printf("%c", game_answer[i][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_answer[i][j] == '0') printf("%c", ' '); else printf("%c", game_answer[i][j]); Sleep(1); } cout << "|" << endl; } cout << " "; out(11); for (int i = 1; i <= weight; i++) cout << "-"; } }//输出 int outline(int x) { HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); out(11); if(x!=0) { cout << "|"; } for (int j = 1; j <= weight; j++) { if (x==chose_nx&&j==chose_ny) { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY); printf("%c", 'U'); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if(highlight[x][j]==1) { SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); printf("%c", '^'); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_map[x][j] == '#') { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); printf("%c", game_map[x][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_map[x][j] == '@') { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_INTENSITY); printf("%c", game_map[x][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_map[x][j] == '*') { SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); printf("%c", game_map[x][j]); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_RED | FOREGROUND_INTENSITY); } else if (game_map[x][j] == '0') printf("%c", ' '); else printf("%c", game_map[x][j]); } if(x!=0) { cout << "|"<<endl; } else { cout<<endl; } } int dx[8]= {-1,0,1,-1,1,-1,0,1},dy[8]= {-1,-1,-1,0,0,1,1,1}; //偏移量 void bfs(int x,int y) { for(int i=0; i<8; i++) { if(game_answer[x+dx[i]][y+dy[i]]=='0'&&game_map[x+dx[i]][y+dy[i]]=='#'&&x+dx[i]>0&&x+dx[i]<=high&&y+dy[i]>0&&y+dy[i]<=weight) { game_map[x+dx[i]][y+dy[i]]=game_answer[x+dx[i]][y+dy[i]]; bfs(x+dx[i],y+dy[i]); } else if(x+dx[i]>0&&x+dx[i]<=high&&y+dy[i]>0&&y+dy[i]<=weight&&game_answer[x+dx[i]][y+dy[i]]!='@') { game_map[x+dx[i]][y+dy[i]]=game_answer[x+dx[i]][y+dy[i]]; } } return; }//判断空格 int main() { srand(time(0)); HideCursor(); out(10); HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); while (1) { chose_x=1,chose_y=1,chose_nx=1,chose_ny=1; int chose=1,hard_chose=2; double hard[5]= {0,0,0.075,0.3,0.45}; system("cls"); out(chose); while(1) { bool end=0; char game = getch(); switch (game) { case 72: system("cls"); chose = 1; out(chose); break; case 80: system("cls"); chose = 0; out(chose); break; case 13: system("cls"); if (chose == 0) { out(hard_chose); while (1) { char game_hard = getch(); switch (game_hard) { case 72: hard_chose--; break; case 80: hard_chose++; break; case 13: end=1; break; } system("cls"); if(hard_chose<2) hard_chose=2; if(hard_chose>4) hard_chose=4; out(hard_chose); if(end==1) break; } end=1; } else end=1; } if(end==1)break; } system("cls"); //选择扫雷规则 tips=3; while (1) { SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "\n\t\t\t\t\t请输入雷阵的长和宽(5<high<=20):" << endl; cout << "\t\t\t\t\thigh:"; high=0; string high1; cin>>high1; int n=high1.size(); bool cin_f=1; for(int i=0; i<n; i++) { if('0'>high1[i]||'9'<high1[i]) { cin_f=0; } int num=int(high1[i]-'0'); high+=num*pow(10,n-i-1); } if (high > 20 || high < 5 || cin_f==0) { system("cls"); SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "\n\t\t\t\t\t请输入正确的 HIGH" << endl; Sleep(10); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); } else break; } system("cls"); while (1) { cout << "\n\t\t\t\t\t请输入雷阵的长和宽(5<weight<=110):" << endl; Sleep(1); cout << "\t\t\t\t\thigh:" << high << "\n" << "\t\t\t\t\tweight:"; weight=0; string weight1; cin>>weight1; int n=weight1.size(); bool cin_f=1; for(int i=0; i<n; i++) { if('0'>weight1[i]||'9'<weight1[i]) { cin_f=0; } int num=int(weight1[i]-'0'); weight+=num*pow(10,n-i-1); } if (weight > 110 || weight < 5||cin_f==0) { system("cls"); SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "\n\t\t\t\t\t请输入正确的 WEIGHT" << endl; Sleep(10); SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); } else break; } system("cls"); //输入雷阵的长和宽 for(int i = 0; i <= high+1; i++) { for (int j = 0; j <= weight+1; j++) { game_map[i][j]='#'; game_answer[i][j]=' '; highlight[i][j]=0; } } //初始化雷阵 int mine_num2=high*weight*hard[hard_chose]*0.9; int mine_num3=high*weight*hard[hard_chose]*1.20; mine_num=getRand(mine_num2,mine_num3); if(mine_num<=1) { mine_num++; } mine_num1=mine_num; while(mine_num1-->0) { if(game_answer[getRand(1,high)][getRand(1,weight)]!='*') { game_answer[getRand(1,high)][getRand(1,weight)]='*'; } else { mine_num1++; } } //放雷 srand(std::time(0)); game_answer[getRand(1,high)][getRand(1,weight)]='@'; //放九宫格 mine_num=0; for(int i = 1; i <= high; i++) { for (int j = 1; j <= weight; j++) { if(game_answer[i][j]=='*') { mine_num++; } } } mine_num_true=mine_num; //统计雷数 game_answer[1][1]=' '; for(int i = 1; i <= high; i++) { for (int j = 1; j <= weight; j++) { int cnt=0; if(game_answer[i][j]!='@'&&game_answer[i][j]!='*') { for(int k=0; k<8; k++) { if(game_answer[i+dx[k]][j+dy[k]]=='*') { cnt++; } } game_answer[i][j]=char(cnt+'0'); } } }//计算格子雷数 system("cls"); double strat=clock(); while(1) { ClearW(); out(12); bool flag=0; while(1) { char move=getch(); bool breakk=0; switch (move) { case 72: chose_nx=chose_x-1; if(chose_nx<1||chose_nx>high) { chose_nx=chose_x; } else { } break; case 80: chose_nx=chose_x+1; if(chose_nx<1||chose_nx>high) { chose_nx=chose_x; } break; case 75: chose_ny=chose_y-1; if(chose_ny<1||chose_ny>weight) { chose_ny=chose_y; } break; case 77: chose_ny=chose_y+1; if(chose_ny<1||chose_ny>weight) { chose_ny=chose_y; } break; case 13: if(game_map[chose_nx][chose_ny]!=game_answer[chose_nx][chose_ny]&&highlight[chose_nx][chose_ny]!=1) { flag=1; } break; case 32: if(highlight[chose_nx][chose_ny]==0&&game_map[chose_nx][chose_ny]!=game_answer[chose_nx][chose_ny]) { highlight[chose_nx][chose_ny]=1; mine_num--; ClearW(); out(12); breakk=1; } break; case 47: if(highlight[chose_nx][chose_ny]==1) { highlight[chose_nx][chose_ny]=0; mine_num++; ClearW(); out(12); breakk=1; } break; case 't': if(game_answer[chose_nx][chose_ny]!=game_map[chose_nx][chose_ny]&&tips>0) { tips--; if(game_answer[chose_nx][chose_ny]=='*') { mine_num--; highlight[chose_nx][chose_ny]=1; } else { game_map[chose_nx][chose_ny]=game_answer[chose_nx][chose_ny]; flag=1; } ClearW(); out(12); } break; case 'A': char zhuobi=getch(); if(zhuobi=='q') { cout<<endl; out(13); } break; } if(flag==1) { game_map[chose_nx][chose_ny]=game_answer[chose_nx][chose_ny]; break; } if(breakk==1) break; chose_y=chose_ny; chose_x=chose_nx; ClearW(); for(int i=1; i<=chose_nx; i++) { cout<<endl; } if(chose_nx>1) { outline(chose_nx-1); } else { cout<<endl; } outline(chose_nx); if(chose_nx!=high) { outline(chose_nx+1); } } ClearW(); out(12); if(game_map[chose_nx][chose_ny]=='*'&&flag==1) { ClearW(); out(13); gameover=1; } if(game_map[chose_nx][chose_ny]=='@'&&flag==1) { for(int i=0; i<8; i++) { game_map[chose_nx+dx[i]][chose_ny+dy[i]]=game_answer[chose_nx+dx[i]][chose_ny+dy[i]]; if(game_answer[chose_nx+dx[i]][chose_ny+dy[i]]=='0') { bfs(chose_nx,chose_ny); ClearW(); out(12); } } ClearW(); out(12); } if(game_map[chose_nx][chose_ny]=='0'&&flag==1) { bfs(chose_nx,chose_ny); ClearW(); out(12); } if(gameover==1) { break; } int ans=0; for(int i = 1; i <= high; i++) { for (int j = 1; j <= weight; j++) { if(game_map[i][j]==game_answer[i][j]||game_answer[i][j]=='*') { ans++; } } } if(ans==high*weight) { SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); system("cls"); double end = clock(); cout << "\t\t\t GGGGGG " << endl; Sleep(100); cout << "\t\t\t G " << endl; Sleep(100); cout << "\t\t\t G " << endl; Sleep(100); cout << "\t\t\t G AAAAA M mm mm EEEEE OOOOO V V EEEEE R RRR" << endl; Sleep(100); cout << "\t\t\t G G A A MM M M E E O O V V E E Rr R" << endl; Sleep(100); cout << "\t\t\t G G A A M M M EEEEEEE O O V V EEEEEEE R " << endl; Sleep(100); cout << "\t\t\t G G A A M M M E O O V V E R" << endl; Sleep(100); cout << "\t\t\t GGGGGG AAAAAAa M M M eEEEEEE OOOOO V eEEEEEE R" << endl; Sleep(1000); system("cls"); cout << "\t\t\t\tY Y " << endl; Sleep(100); cout << "\t\t\t\t Y Y " << endl; Sleep(100); cout << "\t\t\t\t Y Y II " << endl; Sleep(100); cout << "\t\t\t\t YY OOOOO u u W W W N nNNNn " << endl; Sleep(100); cout << "\t\t\t\t YY O O U U W W W W II Nn n" << endl; Sleep(100); cout << "\t\t\t\t YY O O U U W W W W II N N" << endl; Sleep(100); cout << "\t\t\t\t YY O O U U W W W W II N N" << endl; Sleep(100); cout << "\t\t\t\t YY OOOOO UUUUUU WW WW II N N" << endl; Sleep(100); int time=(end-strat)/1000; game_time=time; if(time<60) { for(int i=1; i<=54; i++) { cout<<" "; } SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout<<"耗时:"; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY); cout<<time; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout<<"秒"; } else if(time==60) { for(int i=1; i<=55; i++) { cout<<" "; } SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout<<"耗时:"; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY); cout<<1; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout<<"分"; } else { for(int i=1; i<=50; i++) { cout<<" "; } SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout<<"耗时:"; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY); cout<<time/60; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout<<"分"; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY); cout<<time%60; SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout<<"秒"; } cout<<endl; if(high*weight*0.07<=time) { for(int i=1; i<=54; i++) { cout<<" "; } cout<<"So fast!"; } break; } } SetConsoleTextAttribute(hConsole, FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY); cout << "\n\t\t\t\t\t\t输入任意键继(输入后按Enter)" ; cout << "\n\t\t\t\t\t\t" ; char gameover2; cin >> gameover2; SetConsoleTextAttribute(hConsole, FOREGROUND_RED | FOREGROUND_INTENSITY); ofstream outfile("扫雷游戏记录hhh.txt", ios::app); SYSTEMTIME sys; GetLocalTime(&sys); outfile << "\n\n\t\t\t" << sys.wYear << "年" << sys.wMonth << "月" << sys.wDay << "日 " << sys.wHour; if (sys.wMinute < 10)outfile << ":0" << sys.wMinute; else outfile << ":" << sys.wMinute; if (sys.wSecond < 10)outfile << ":0" << sys.wSecond; outfile << "\n\n\t\t\t" << "weight:" <<weight; outfile << "\t" << "high:" <<high; outfile << "\n\n\t\t\t" << "难度:"; if (hard_chose==2) { outfile<<"简单"; } else if(hard_chose==3) { outfile <<"普通"; } else { outfile<<"困难"; } if(gameover==0) { outfile << "\n\n\t\t\t"<<"赢!"; outfile << "\n\n\t\t\t"; if(game_time<60) { outfile<<"耗时:"; outfile<<game_time; outfile<<"秒"; } else if(game_time%60==0) { outfile<<"耗时:"; outfile<<game_time/60; outfile<<"分"; } else { outfile<<"耗时:"; outfile<<game_time/60; outfile<<"分"; outfile<<game_time%60; outfile<<"秒"; } } else { outfile << "\n\n\t\t\t"<<"败!"; } outfile.close(); gameover=0; system("cls"); } return 0; }
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